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Gembound

GEMBOUND

A roguelite match-3 where
your gem satchel IS the deck. Build it.

Red gem Skull gem Yellow gem Blue gem Green gem

Your deck. Your board.

BUILD YOUR SATCHEL

Every gem on the board came from your satchel — a 121-gem deck you craft and upgrade between fights. What you put in is what you'll see. Load up on red gems and red floods the board. Ignore a color and it barely shows up.

No random refills: replacement gems falling from the top are drawn directly from your Satchel like cards from a deck. When it runs dry, your discard pile shuffles back in. You have complete control over the board's supply.

The enemy matches on that same board. You built it. Use that to deny them the colors they need for spells!

COMBAT

SPELLS

Match gems to fill your mana, then spend it on powerful spells. The more of a color you carry, the harder those spells hit.

GEM UPGRADES

Find duplicate gems and combine them into something stronger. A fully upgraded gem hits noticeably harder than what you started with.

ENCHANTMENTS

Spend gold to attach a bonus effect to any gem — a lifesteal burst, a poison sting, an extra shield. It triggers every time that gem lands a match.

EXTRA TURNS

Match 4 or 5 gems in one move and your turn keeps going. Chain them back-to-back and momentum swings fast.

CLASS GEM

One gem on the board is yours alone. Activate it to unleash your class's signature power — once per battle, so pick your moment.

BOSS PRESENCE

Every boss warps the fight with a unique passive. Some punish greedy matches. Some flood the board with traps. Learn them or lose.

Every run, a new path.

RUNS, REWARDS, REPEAT

Branching maps across 4 regions. Take the safe road or push into elite territory for bigger rewards. No two runs play out the same.

Everything you earn — gold, levels, companion bonds, spare gems — carries over. Each run your satchel gets a little stronger and you go a little further.

You'll die. The run ends, but nothing you've built is lost.

Wild Node crystal

Push your luck.

WILD ENCOUNTERS

Optional fights hidden across every map, each one playing by its own twisted rules. The board behaves differently. The stakes are higher. The loot is better.

Some runs are won or lost here.

CHOOSE YOUR CLASS

Three classes, each with its own spells and playstyle.

Warrior

WARRIOR

Built to brawl. Skull matches hit harder than any other class, and the more you rage, the more damage you deal.

Mage

MAGE

Spell-slinger. Casts spells cheaper than anyone, keeping abilities flying every few turns instead of hoarding mana for ages.

Rogue

ROGUE

Patient and lethal. Stack poison until it hurts, then burst it. Gold matches build defence, so you're never just waiting to strike.

4 ANIMAL COMPANIONS

Each companion grows with you across runs. Level them up and they'll show up in battle with a powerful ability when you need it most.

Pick one early and stick with it — the bond pays off.

The four animal companions

94 ENEMIES & BOSSES

Fight across 4 distinct regions.

Magma GolemMAGMA GOLEM
Void HorrorVOID HORROR
Death KnightDEATH KNIGHT
Blood CultistBLOOD CULTIST
Shadow AssassinSHADOW ASSASSIN
Demon LordDEMON LORD
Chaos MageCHAOS MAGE
Fire ElementalFIRE ELEMENTAL
Fallen PaladinFALLEN PALADIN
Pit FiendPIT FIEND
Orc BruteORC BRUTE
Void StalkerVOID STALKER
Goblin ChieftainGOBLIN CHIEFTAIN
Ancient TreantANCIENT TREANT

BUY ONCE. PLAY FOREVER.

No ads. No in-app purchases. No energy timers. No pay-to-win.

Get it on Google Play